Fiacre O’Duinn: Augmented Reality
- physical space: we need to think architecturally about augmented reality. the understanding of “place” is different for everyone
- social/cultural aspects
- technological infrastructure
- the way forward: we have to deal with the problematic concept of a single reality when we say augmented reality. there is no one reality, there are many.
Brandon Weigel: Reference from the Street
- renegade reference on the streets of TO for a great cause: the Stephen Lewis Foundation
- most people didn’t know what “reference” meant.
- had to advertise with signs saying “ask a question”, “free answers”, etc.iphone proved useful for tethering technology and a roving reference desk
Sally Wilson: QR Code
- advantage is that you can store a large amounts of data
- here are some QR readers: http://www.mobile-barcodes.com/qr-code-software/
- Libraries use QR codes
- University of Bath uses QR codes in their catalogue for bibliographic info
- University of Huddersfield uses QR codes on their current periodicals for holdings info
- University of Amsterdam uses QR codes on business cards
- Ryerson uses QR codes on bookmarks which link to ebooks
- how to create QR codes:
- Down sides
- people don’t know what they are
- need phone with a camera
- install software
- linking to website that isn’t mobile friendly
Amanda Etches-Johnson: Designing for Mobile
- size: your interface needs to work on a variety of phones from dumb to smart
- bandwidth: low latency is the key to a good mobile experience
- data plans: we don’t have unlimited plans in Canada. pick the most essential stuff so you don’t hog your users data allowance.
- mobile UX: user experience. the emotional aspect of your service/product. people are starting to realize that it’s not about miniature views of sites, but usability
- keep design and functionality simpleclickability is very important for small touch interfaces. don’t just use hyperlinked words, use thumbnails and graphics.
- save keystrokes. we’re used to autocomplete, type ahead, etc. everywhere else, so do it here too.prototype. pen and paper!test and test and test